Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Manjot · Nov 28, 2018 at 07:31 AM · unity 2denemyscript errorenemy aienemies

Unity2D Need Help in Multiple Enemies Shooting Script

Hello Guys,

I am new to unity and i am having some problem with my enemy script, i made my enemy in a way that it has a trigger collider attached to it and it my player comes into the trigger the enemy shoots the player. Unfortunately, when i have only one instance of my enemy everything works great, but when i duplicate my enemy they do nothing (they walk fine but not shoot player).

Here are my scripts: Script for Enemy Finding player

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class OctrokFindingPlayer : MonoBehaviour {
 
 public bool playerInSight;
 
 public void OnTriggerEnter2D (Collider2D other)
 {
  if(other.gameObject.tag == "Player") {
 playerInSight = true;
  }
 }
 
 public void OnTriggerStay2D (Collider2D other){
 if(other.gameObject.tag == "Player") {
 playerInSight = true;
 }
 }
 public void OnTriggerExit2D (Collider2D other){
 if(other.gameObject.tag == "Player"){
 playerInSight = false;
 }
 }
 }

Script for enemy shooting player

     using System.Collections;
     using System.Collections.Generic;
     using UnityEngine;
     
     public class OctorokThrowingRocks : MonoBehaviour
     {
     
     private Rigidbody2D rbody;
     private Animator anim;
     private OctrokFindingPlayer octrokSpottingPlayer;
     
     public Transform throwPosition;
     public GameObject rockThrowObject;
     public GameObject player;
     public float ThrowWaitTime;
     public float ThrowTimer;
     
     // Use this for initialization
     void Start (){
     rbody = GetComponent<Rigidbody2D>();
     anim = GetComponent<Animator>();
     player = GameObject.FindWithTag ("Player");
     octrokSpottingPlayer = FindObjectOfType<OctrokFindingPlayer>();
     }
     
     void Update()
     {
     // If Player is Sighted
     if (octrokSpottingPlayer.playerInSight)
     {
     GameObject projectile = (GameObject)Instantiate(rockThrowObject);
     projectile.transform.position = throwPosition.position;
     }
     }
     
     }
 

Please help me, Thanks in advance

( octorok is name of my enemy )

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

161 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to rotate the enemy in 2D top down 0 Answers

Making an enemy go back to its spawn after losing target 0 Answers

How To Destroy/Deactivate one enemy without affecting other enemies of the same type? 0 Answers

My enemy ai won't stay on the ground help please 0 Answers

Problems with enemies 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges