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Question by AGENT_GAMER · Sep 13, 2017 at 01:35 PM · counter

display counter on screen

Hello, i know there are many of solutions to this topic, but i can't do it in c#. I want to show a counter on a text in screen but i only have GuiText to code on C#, the object i have on screen is UI>Text. Thanks for help.

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Answer by PersianKiller · Sep 13, 2017 at 01:45 PM

hey dude attach it to your UI text.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;

 public class counter : MonoBehaviour {
 
 public Text t1;
 public float timer;
 // Use this for initialization
 void Start () {
     t1 = GetComponent<Text> ();
 }
 
 // Update is called once per frame
 void Update () {
     timer -= Time.deltaTime;

     t1.text = " counter : " + timer;



 }

}

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avatar image AGENT_GAMER · Sep 13, 2017 at 06:53 PM 0
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Where do you attach this script? canvas?

avatar image AGENT_GAMER AGENT_GAMER · Sep 13, 2017 at 06:59 PM 0
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I did it. I attached this to the ui text on the canvas. Now I must solve the original question. I don't know but i had to make a change on your code...

void Update () { timer -= Time.deltaTime; timertext.text = timer.ToString(); }

withot .ToSring(); the compiler give me error.

avatar image AGENT_GAMER · Sep 13, 2017 at 07:14 PM 0
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Really thanks! I will accept your answer because it guides me to resolver my problem!!!

avatar image PersianKiller AGENT_GAMER · Sep 14, 2017 at 03:04 AM 0
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np dude,some times ideas are better than the answers :).

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Answer by AGENT_GAMER · Sep 13, 2017 at 02:10 PM

Thanks a lot, i didn't call UI library, still it seems that my code doesn't work because "object reference not set to an instance of an object". I have a text con screen and cube with a collider when i touch the collider the counter should count....the script is attached to the cube.

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avatar image PersianKiller · Sep 13, 2017 at 02:39 PM 0
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then you can just active the text when ever you want !!!

like this

   public GameObject text;
  if(you touch the collider){
  text.SetActive(true);
  }

and about this "object reference not set to an instance of an object"

maybe you didnot assign the text correctly or your object doesn't have a text component.

:)

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