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Question by DenizCetinalp · Jul 24, 2016 at 08:18 PM · unity 5camerashaderrenderingunity5

Render object with different shader depending on the camera

I have an object with a custom shader. When it is being rendered by cameraA, then I want it to render a particular way (ex red). When it is rendered by another cameraB, I want it to render a different way (ex green).

Is there some way I can tell what is the current camera rendering in the shader? Or perhaps I can toggle a boolean value in my shader between rendering of each camera? Where would I do this (OnPostRender() maybe?).

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Answer by Namey5 · Jul 24, 2016 at 09:11 PM

You can set replacement shaders per camera, which through use of shader tags will replace object shaders when rendering with said camera.

https://docs.unity3d.com/Manual/SL-ShaderReplacement.html

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Answer by Glurth · Jul 24, 2016 at 09:32 PM

Not quite clear where you are looking for this information. If it's in your monobehavior, say.. in OnRenderObject(), you can use Camera.current to get a reference to the currently rendering camera.

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