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Question by jvogt · Sep 12, 2016 at 11:23 AM · scripting problemscene-loadingscene loadevent-handling

SceneManager.sceneLoaded returns scene.isLoaded as false, is this intended?

i'm adding a delegate to Scenemanager.sceneLoaded and try to load a scene, whoch works fine so far.

 SceneManager.sceneLoaded += OnSceneLoaded;
 SceneManager.LoadSceneAsync(name, LoadSceneMode.Additive);

but if i want to do something with the scene in the callback function, for example

 void OnSceneLoaded(Scene scene, LoadSceneMode mode)
 {
      Debug.Log(scene.GetRootGameObjects().Length);
 }

it will throw an exception "ArgumentException: The scene is not loaded.".
scene.isLoaded is in fact false at this point, as it gets set to true in the next frame i assume?

is this intended behaviour of the scene? i'd really like to do stuff with the scene when its loaded, it seems useless to have a sceneLoaded event when the scene is not marked as loaded.

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avatar image rjohannessen · Feb 06, 2017 at 08:18 PM 0
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Yeah, I'm seeing this as well (in 5.5), did you ever get it figured out?

avatar image supremegrandruler · Apr 02, 2017 at 09:43 PM 0
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Another Unity fu*k up.

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Answer by molson · Feb 23, 2017 at 05:49 AM

I'm getting this too in 5.5. Did you ever figure it out?

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