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Question by
Alessaint · Feb 17, 2013 at 04:11 PM ·
pathfindingnavigation
Offmeshlinks and navigation layers
This seems like a bug to me but I guess I better ask first -
I have some static obstacles with offmeshlinks so that characters can get over them. I would, however, want only some of the characters to be able to get past them.
So I set it up so that the obstacles are in a custom Obstacles navigation layer and some characters don't have this layer in their walkable layer mask. The problem is - they still use the obstacles offmeshlinks even though I would expect them to ignore this route...
Is this a bug or am I missing something?
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