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Question by Noktai · Oct 29, 2015 at 04:20 AM · editor-scriptinglayermask

How can I prevent my EditorGUI.Maskfield from showing Mixed... ?

I am using a maskfield in my custom editor;

 selectedValue = EditorGUI.MaskField( position, property.name, selectedValue, options.ToArray() );

When multiple values are selected, it is displayed like this; alt text

Unity's layermask looks like this, with multiple values aligned horizontally alt text

(changing the width of the field does not yield any different behavior) Any idea how I could mimic this behavior?

maskfield.png (1.9 kB)
layermask.png (2.4 kB)
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Answer by Micmac424 · Feb 10, 2016 at 09:07 PM

You could draw a label on top with same style: GUI.Label(rSummary, summaryLabel, EditorStyles.popup);

Just generate a proper summary string.

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