dynamic created mesh with wrong render order
Hope someone will answer - i've created the following mesh with the vertices in the order i wrote ive created triangles in that order so they are facing in the right order
0,4,1 1,4,5
1,5,2 2,5,6
3,7,2 2,7,6
i've then applied the uv 33% for each segment . which is also working nicely
i just can't figure out why the floor (the red part is rendered above the yellow wall)
Answer by haplo_3 · May 22, 2020 at 07:01 AM
i think this is related to the UV map and not to the order of the triangles
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