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Question by MaxGuernseyIII · May 21, 2020 at 02:28 PM · iosxcodecommand-line

What is the right way to build an iOS project on Windows, then compile it and package it as an IPA on a Mac?

On a Mac, using the command line, without access to the Unity editor, and with an XCode project that was built on a Windows machine, how do I create a .ipa that can be uploaded to the app store?

Since this is related to Apple, I assume it's more complicated than just getting the right command line arguments.

Assumptions

You may assume the following:

  • Certificate and provisioning profile are already installed on the Mac CI machine. (Already worked through the errors from not having that)

  • XCode 10

  • The profile is of type "App Store". (just verified)

  • I am able to compile and deploy a simulator build via the same path (build Xcode project on my Unity machine, compile and package on a hosted Mac).

Background

I've been beating my head against this wall for too long, so I'm asking for help.

I currently do all my Unity builds on a Windows machine I manage. Then I try to convert it to a working application on a hosted Mac. Both of these things are happening in CI.

I don't have a Mac. There is a bug in the unity.setup PowerShell package that makes it specifically not work on Azure DevOps hosted Macs. Because of those things, I have to do the Unity build on my windows build server and compile the IPA on another machine.

I have been struggling with xcodebuild for a week, now. I cannot seem to get it to build and sign my IPA.

I got as far as a "signed" .ipa file but it was unable to upload it because it was missing an embedded.mobileprovision.

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