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animating a wind tower problem with axes
Hey guys. I'm animating a wind tower in unity, and want to make the turbine rotate, however, the axes of rotation of the same turbine mismatched with the center of the turbine, ie trubina not run on it.I tried to change with 3ds, but without success.Does anyone know how to change the position of these axes so that the turbine can run on itself
Thanks :D
Answer by loopyllama · Mar 13, 2011 at 05:24 AM
in 3ds, align your tower and turbine to line up with a cardinal axis. import into unity and manually rotate the tower/turbine to match the old rotation.
for cleanliness in 3ds you can reset xform and collapse stack after aligning tower/turbine to 90 degrees.
Hi again. I do not succeed, I've changed the pivot, in 3ds max to make it run the turbine wheel on the new pivot, but the unity already not the same thing happens! Hel please :D
do not worry about the pivot. align your model to a cardinal axis, a grid aligned direction and export it like that. does that make sense?
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