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Question by Desmazio · May 24, 2020 at 08:50 AM · unity 2dtrigonometry

Can't get the right position of the player

Hello, I made a laser beam that should hit the player, but it goes a little under the player: alt text

This is the code:

 private Vector3 GetPlayerPosition()
     {
         Vector3 pos = GameObject.Find("Player").transform.position;
         return pos;
     }
 
     private float GetPlayerAngulation()
     {
         Vector3 player_pos = GetPlayerPosition();
         Vector3 direction = player_pos - transform.position;
         rotation_z = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
         return rotation_z;
     }
 
     IEnumerator FireLaser()
     {
         while(true)
         {
             if (!is_first_attack)
                 shark_eye.GetComponent<SharkEye>().Fire(rotation_z);
             else
                 is_first_attack = false;
 
             yield return new WaitForSeconds(laser_reload);
         }
     }

This part: shark_eye.GetComponent().Fire(rotation_z); only instantiate the laser in the shark's eye. Thank you.

cattura.png (506.4 kB)
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avatar image KoenigX3 · May 24, 2020 at 08:52 AM 0
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Can we get the code for SharkEye.Fire?

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Answer by Desmazio · May 26, 2020 at 01:14 PM

Nvm I resolved this a few days ago. Simply at line 10 I had to change "transform.position" with the position of the eye.

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