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Question by puddingfighter · Apr 07, 2017 at 02:53 PM · c#texturerenderingmaterialquad

Object turns pink when changing material at real time:

Im using quads with "Sprite/diffuse" shading on the materials for a 2D game.

im trying to load from the materials folder using C#:

alt text

     Megaderp= Resources.Load("Megaderp", typeof(Material)) as Material;
         Left =Resources.Load("Player",typeof(Material)) as Material;
         Right =Resources.Load("Left", typeof(Material)) as Material;
 

in a different attempt, I tried this to specify where the folder the materials are located:

         Megaderp= Resources.Load("Materials/Megaderp", typeof(Material)) as Material;
             Left =Resources.Load("Materials/Player",typeof(Material)) as Material;
             Right =Resources.Load("Materials/Right", typeof(Material)) as Material;

when trying to render the new material im doing:

 if (velocity.x < 0) {
             GetComponent<Renderer>().materials[0] = Left;
 
         }

I have also tried different methods of rendering it but the result is usually the same with each attempt, apperantly pink usually means that a file is missing, so my best guess is that im either loading the Resources wrong or im just rendering it incorrectly. (or both!)

Thanks!

path.png (1.8 kB)
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Answer by Tasarran · Apr 07, 2017 at 07:39 PM

Good news, should be a simple fix!

https://docs.unity3d.com/ScriptReference/Resources.Load.html

The path you are loading from has to either be a folder named 'Resources', or underneath a folder named 'Resources'.

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avatar image puddingfighter · Apr 13, 2017 at 09:04 AM 0
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Didnt realize anyone had replied to my question! I eventually realized this after reading through the API some more but thanks a bunch, this was exactly the fix that I needed all that time ago.

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