Editor.log vs build size 100+ sharedassets
I have see many similar posts but no solid answers to this issue...
Editor.log states 90mb but built application size turns out to be 202mb. Also i have noticed my data folder after build is showing 100+ sharedassets.assets files... basically one for each level....Is this at all normal? most of them are only 5kb but they add up! all these files alone make up for 98mb this is not counting resources.assets and all other stuff in there that make up for an extra 100mb so toooons of extra or duplicated or i don't know what data O.o Any suggestions will be much appreciated.
I am building for IOS but the phenomenon is across the board...what am i doing wrong?
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