Particles with collisions slip/glitch through corners of edge Collider
Hello Community,
despite using Collision Quality: High, my particles sometimes slip through the corners of a world that is made of 2D Edge-Colliders (am talking of a single collider with many segments). The ratio is about one of maybe 50 particles slip through but that is quite an annoyance. Neither a large edge collider radius, nor increasing the particle collision radius helped. I know that it is the corners because a simple, horizontal edge will not allow any particle to slip through.
Have found this thread that mentions a similar issue: https://answers.unity.com/questions/1315001/intersecting-edge-colliders-cause-particles-to-pas.html Is there still no solution and is this truly not a bug? Mind you, unlike in that thread, I am using the "High" quality setting where the documentation does not say it might miss collisions.
Any ideas?
Huge thanks in advance!