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How would I setup a Skippable update scenario with adressables
Hi,
I'm experimenting with Addressables for a project in which I used AssetBundles. The thing is that I load scenes that can get really big and I want the user to be able to skip downloading (when other versions of the content is available) the content and when he/she does this it uses the bundles from the cache.
So (in short), the flow of the application is:
Application checks for updates
User gets prompted if he/she wants to download the updates (preferably a list of specific addressables)
=> User updates
New content is downloaded
=> User skips updates
content is loaded from cache
Application continues
Can anyone help me out in how I would do this with adressables?
P.S. While looking for answers for this on stack-overflow and the Unity forums, I came across a lot of similar questions. I think with this use case it holds a lot of aspects that could serve as a code sample for a lot of users. Just Saying :)