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How do I stop player from pushing ground?
I'm creating a tiny solar system with a playable character, but the character pushes the planet he is on, and there's alot of jittering if the planet is moving. Changing the mass of the planet doesn't help, nor does making the planet kinematic. I have a build of a working version I made earlier, but I can't recreate it. Why is this happening and how can I solve it?
this is not answerable unless you share more information on what you do. How do you move your planets? how do you move your character?
Answer by JukeBoxDelta · May 20, 2020 at 11:46 AM
Strange. Have you tried freezing its x, y, z positions in its RigidBody component?
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