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Question by AMess · Oct 26, 2016 at 01:12 PM · meshlimitslicing

Mesh Vertices Limit: Changing Unitys way of slicing the mesh

Hi there,

Info: I work with a high poly mesh of 1 Mio. triangles. This has to be since it is an object that showcases the possible Qualities of VR. So Unity is separating the Mesh into a dozen objects which is ok for me. But it does so by slicing the object vertically.

My question is: I would rather want it to slice pieces in a radius. Is there a way to change the slicing?

Thanks all in advance for your help!

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Answer by Bunny83 · Oct 26, 2016 at 02:03 PM

No, there's no way to change this. If you want a different "slicing" you have to slice it yourself in a modelling tool so each piece stays under 64k vertices. The automatic slicing is just a fallback solution.

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avatar image AMess · Oct 29, 2016 at 04:26 PM 0
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That would do the thing if it a) wouldn't make the edges of the 64k pieces hard and b) wouldn't be such a pain in the *** in $$anonymous$$aya with a 1 mio. tri mesh ;)

Thanks for your reply, have a nice weekend.

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