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Assign large amount of animations to unique objects
Hi Everyone,
I've been searching online but haven't been able to find a fix to this problem and I've no coding experience to help me out :rolleyes:
I've made an animation in Blender. See photo attached. The object consists out of 72 triangle that each have their own unique rotation and position. On top of this I created an animation that plays a rotation on each ring with a delayed fall off. I baked the animation into a GLTF file and imported it into Unity via a plugin I found. Now I've 72 objects with each its own unique animation and it seems I've to create an animation controller and animator component for each object and manually assign the animations to each animator. Is there another more efficient way to do this?
Thnx in advance!
Cheers, Ridder![alt text][1]