Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Yacob3 · Jul 07, 2013 at 11:20 AM · javascriptrigidbodyinstantiate

Can't instantiate a rigidbody

Here is my code:

 var PlayerSpeed : int;
 
 var PlayerLives : int;
 
 static var PlayerScore : int;
 
 var Projectile : Rigidbody;
 
 function Update()
 {
 
 //Move Player
 amtToMove = (PlayerSpeed*Input.GetAxis("Horizontal")) * Time.deltaTime;
 
 transform.Translate(Vector3.right*amtToMove);
 
 amtToMove = (PlayerSpeed*Input.GetAxis("Vertical")) * Time.deltaTime;
 
 transform.Translate(Vector3.up*amtToMove);
 
 if(Input.GetKeyDown("space"))
 {
     var tempProjectile : Rigidbody;
     
     tempProjectile = Instantiate(Projectile,transform.positision,transform.rotation);
 }
 
 }
 
 function OnGUI()
 {
 
 GUI.Label(Rect(10,10,200,50),"Score: " + PlayerScore);
 GUI.Label(Rect(10,30,200,50),"Lives: " + PlayerLives);
 
 }

When I test it, I keep getting the an error message in the console tab:

NullReferenceException: Object reference not set to an instance of an object PlayerScript.Update () (at Assets/Scripts/PlayerScript.js:25)

I'm not sure what I'm doing wrong and was wondering if someone could help me solve this issue.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by arcan3artist · Jul 07, 2013 at 12:23 PM

You should be instantiating from a game object prefab and getting the rigid body component from that game object.

 // SLOT OF GAME OBJECT PROJECTILE PREFAB
 var projectile : GameObject;
 
 // THIS CODE GOES INSIDE KEYDOWN
 var projObj : GameObject;
 projObj = Instantiate(projectile, transform.position, transform.rotation);
 
 var projRig : Rigidbody = projObj.rigidbody;
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Yacob3 · Jul 07, 2013 at 01:15 PM 0
Share

I'm still getting the same issue.

I don't know what I'm doing wrong.

avatar image arcan3artist · Jul 07, 2013 at 05:50 PM 0
Share

Have you attached a GameObject with a rigidbody to the Projectile slot in the inspector window?

Also typo on 25, should be transform.position not transform.positision.

avatar image Yacob3 · Jul 07, 2013 at 06:24 PM 0
Share

I have it working now. Thank You for all your help.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Removing A Component From An Instantiated Prefab After X More Are Instantiated 1 Answer

Turning a gameobject's gravity on/off 1 Answer

Why does the bullet has wrong direction? 1 Answer

Increase enegy before shooting 1 Answer

Get all child not working? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges