CullScriptable CreateSharedRenderScene eats up CPU
So there is a strange problem with culling. In short - the scene we got 800+ 2D sprite objects, which are not covered by anything - almost always visible. They make up the terrain (which changes every 3-5 sec). As seen in this snapshot, culling eats up most of the CPU, which is a problem, since we want to run the game on WebGL so it has to be as perfomant as possible..:
The strangest thing is, that the only camera in scene has the culling disabled! We disabled almost everything in atempt to increase perfomance, in no avail:
Would appreciate any advice. This problem basically makes the game unplayable at this state... The game is completely Unlit 2D with no physics...
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