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Can Unity import un-rigged animations from blender?
Apologize for the stupid question. I am new to unity and development in general. If I have a scene in blender with a non-rigged key-framed object, would the animation be correctly imported into Unity?
In a simple example, a generic cube moving along the x-axis. Would the motion be captured in Unity without a rig?
I would just try it, but my PC is in the middle of a render.
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