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This question was closed Aug 11, 2015 at 10:39 PM by Razputin for the following reason:

Duplicate Question

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0
Question by Razputin · Aug 11, 2015 at 06:38 PM · inputcontrollercontrollersx-axis

Controller Support. Left Axis. How to code in C#?

I've programmed jumping and shooting into my game using Joystick button 0 and Joystick button 2. But I can't figure out how to make the player move left and right. Its a 2d game so all I need is the left analog stick to work for moving left and right. I know how to put it into unitys project inputs but not how to actually code it.

This is what my code looks like right now.

 if(Input.GetKey("a") || Input.GetKey("left") ||Input.GetAxis("Xbox_Joystick_X-Axis")){
     if(rigidbody.velocity.x > 0){
         rigidbody.velocity.x = 0;
     }
     if(rigidbody.velocity.x > -walkSpeed){
         rigidbody.velocity.x -= 48*Time.deltaTime;
     }
 }
 if(Input.GetKey("d")|| Input.GetKey("right") || Input.GetAxis("Xbox_Joystick_X-Axis")){
     if(rigidbody.velocity.x < 0){
         rigidbody.velocity.x = 0;
     }
     if(rigidbody.velocity.x < walkSpeed){
         rigidbody.velocity.x += 48*Time.deltaTime;
     }
 }
 


Obviously this is pretty wrong, I'm just really not sure how to do it.

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Answer by tanoshimi · Aug 11, 2015 at 06:40 PM

https://unity3d.com/learn/tutorials/modules/beginner/scripting/get-axis

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avatar image Razputin · Aug 11, 2015 at 06:53 PM 0
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Would I have to do something like

 var h : float = Input.GetAxisRaw("Xbox_Joystick_X-Axis");
 var xPos : float = h * range;
 transform.position = new Vector3(xPos, 2f, 0);
 
 if(Input.Get$$anonymous$$ey("a") || Input.Get$$anonymous$$ey("left")||xPos < 0){
     if(rigidbody.velocity.x > 0){
         rigidbody.velocity.x = 0;
     }
     if(rigidbody.velocity.x > -walkSpeed){
         rigidbody.velocity.x -= 48*Time.deltaTime;
     }
 }
 //if the player pressed D, add velocity to move right.
 if(Input.Get$$anonymous$$ey("d")|| Input.Get$$anonymous$$ey("right")||xPos > 0){
     if(rigidbody.velocity.x < 0){
         rigidbody.velocity.x = 0;
     }
     if(rigidbody.velocity.x < walkSpeed){
         rigidbody.velocity.x += 48*Time.deltaTime;
     }
 }
 
 

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