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Question by TheBlackBox · Apr 10, 2014 at 02:06 AM · unity 2dlag

My 2d Game Is Running At A Constant 2-3FPS?

Hi, I'm making a 2D game with unity. I have an Orthographic view and have added camera follow to the player. I also have background sprites and a base platform which the player stands on.

I have no idea what could be causing this problem although I must note that it has happened before but the problem seemed to fix itself. If you need any further informatin please feel free to ask.

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avatar image getyour411 · Apr 10, 2014 at 02:11 AM 0
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Look for an OnGui debug call, or an OnGUI Texture2D display where the Texture2D is null - both of those will tank FPS.

Start disabling scripts one by one in play test mode starting with the scripts you have recently changed and see if one of those is the culprit.

avatar image Malfegor · Apr 10, 2014 at 11:55 AM 0
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Have you tried tweaking the Quality settings? $$anonymous$$aybe toggling VSync will work?

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Answer by SuperMasterBlasterLaser · Apr 10, 2014 at 02:21 AM

Maybe you should use:

 void Start() {
 Application.targetFrameRate = 60;
 }

Target frame rate

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avatar image maddFrogg · Apr 10, 2014 at 11:47 AM 0
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This is used to cap the max FPS, not to increase them

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Answer by Patel-Sagar · Apr 10, 2014 at 05:43 AM

use window/Profiler to see which object/script is taking this much load.

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