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Question by Jordin089 · Apr 16, 2020 at 11:56 AM · enemyshootingdamage

Enemy wont take Damage. How could i fix this?,Enemy wont take damage with raycast

The code i currently have is

using UnityEngine;

public class Target : MonoBehaviour {

 public float EHealth = 50f;

 public void TakeDamage(float amount)
 {

     EHealth -= amount;
     if (EHealth <= 0f)
     {

         Destroy(gameObject);

     }

 }





} for the enemy and using UnityEngine;

public class Shooting : MonoBehaviour { public float Damage = 10f; public float Range = 100f; public Camera fpsCam; void Update() {

     if (Input.GetButtonDown("Fire1"))
     {

         Shoot();

     }

 }



 void Shoot()
 {

     RaycastHit hit;
     if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, Range))
     {

         Debug.Log(hit.transform.name);

         Target target = GetComponent<Target>();
             if (target != null)
             {

                 target.TakeDamage(Damage);
              

             }


     }


     
 }

}

for my gun

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Answer by unity_ek98vnTRplGj8Q · Apr 20, 2020 at 03:07 PM

Using GetComponent will try to find the Target script on the same object where your shooting script is. Try hit.gameObject.GetComponent<Target>() instead.

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