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Question by MrFlyingTurtles · May 19, 2020 at 01:10 AM · crashinglooping

Why does this script crash Unity?

I can't figure it out. Sometimes itt crashes, sometimes it doesn't. It doesn't seem to relate to how many WordDisplays I have active, how the rate at which I spawn them, etc. I don't get any error messages on account of Unity freezing, so I can't figure it out.

 {
     private static string[] wordArray = {"floor","treaty","giant","lifestyle","reasonable","stream","shelf","medal","register","cereal","stage",
     "command","please", "separate",
     "intervention","rung","hover","fountain","cotton","attention","adoption",
     "leftovers","publish","inn","moment","eagle","mastermind", "sector","clinic", "trend", "jockey", "vegetable", "category", "upset", "rebel","progressive",
     "manner", "reporter", "zebra", "waterway",
     "wetworks", "window", "welfare", "all-star", "allegory", "beetle", "pungeant", "pageant", "peacock", "rubbish", "kerfuffle"};
 
     public static List<string> wordList = new List<string>();
     public static List<char> activeCharList = new List<char>();
     static WordDisplay[] wordDisplays;
 
     void Awake()
     {
         foreach (string word in wordArray)
         {
             wordList.Add(word);
         }
     }
 
     private void Update()
     {
         print(wordList.Count);
     }
 
     public static string GetRandomWord()
     {
         if (wordList.Count <= 3)
         {
             foreach (string word in wordArray)
             {
                 wordList.Add(word);
             }
         }
         
         wordDisplays = FindObjectsOfType<WordDisplay>(); //get all active word displays
         foreach (WordDisplay wordDisplay in wordDisplays) //then get all first characters of those wordsdisplays
         {
             activeCharList.Add(wordDisplay.textMeshPro.text[0]);
         }
 
         int randomIndex = Random.Range(0, wordList.Count);
         string randomWord = wordList[randomIndex];
 
         while (activeCharList.Contains(randomWord[0]))
         {
             randomIndex = Random.Range(0, wordList.Count);
             randomWord = wordList[randomIndex];
         }
 
         wordList.Remove(randomWord);
         return randomWord;
 
     }
 
 }
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Answer by MrFlyingTurtles · May 19, 2020 at 02:17 PM

I figured out the issue: I was never removing the chars from activeCharList, so eventually, the activecharList would have all possible letters and the while loop would never be able to return a value.

Thanks everyone!

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Answer by Captain_Pineapple · May 19, 2020 at 07:13 AM

if you ever have a programm freezing you should always take a look at the lastly added while loops. Especially in your case if you report that it "sometimes" happens and you have a "random" in your loop? I do not really understand what you try to accomplish when only comparing the first letters of your words but you shoudl defnitly find a better solution here that does not contain an endless loop until you perhaps find the correct word.

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avatar image Cephalopod2 · May 19, 2020 at 08:14 AM 0
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while loops caused almost every crash ive experienced

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