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Question by
ItsmeKerboy · May 18, 2020 at 09:32 PM ·
unity 2dquaternionphotonfloat
Rigidbody 2d rotation will count as float
Hi I have an error saying
error CS1503: Argument 1: cannot convert from 'float' to 'UnityEngine.Quaternion'
Below is my code
Vector2 _networkPosition;
Quaternion _networkRotation;
Rigidbody playerrigid;
void Start ()
{
playerrigid = GetComponent();
}
public void FixedUpdate()
{
if (!PV.IsMine)
{
playerrigid.position = Vector2.MoveTowards(playerrigid.position, _networkPosition, Time.fixedDeltaTime);
playerrigid.rotation = Quaternion.RotateTowards(playerrigid.rotation, _networkRotation, Time.fixedDeltaTime * 100.0f);
}
}
the line 165 is the playerrigid.rotation
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