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Question by hazel_leylak · Apr 16, 2021 at 10:14 PM · multiplayermaterialphotonmultiplayer-networkingmaterial color

Material color changing in Photon Multiplayer scenes

I want each player to choose a special color for themselves. I use material.SetColor ("_ Color", color) to change color and change the material color of the prefab.

When I took the material color information in Local and started the multiplayer scene, I tried checking it with PhotonView.IsMine and applying that color. But whatever color each player chose, they saw the others as the same color.

Here's my code:

 void Start()
 {
 if (photonView.IsMine){
             photonView.RPC("SetColor", RpcTarget.All);
         }
 }
 
 [PunRPC]
  void SetColor()
  {
         
         Color playerColor = new Color(gameObject.materials[0].color.r, gameObject.materials[0].color.g, gameObject.materials[0].color.b);
 
         gameObject.materials[0].SetColor("_Color", playerColor);
     }

Does anyone know where I went wrong? I have tried most of the methods on the forums and have definitely been unable to figure it out for days.

Thank you in advance to those who can help

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