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Question by BUBBY04 · Apr 01, 2020 at 10:01 PM · codepagecamerasissues

I am having issues with switching camera views with the imput of a key press in a c# script,Trying to swap cameras views on the input of a key-press in C# using unity engine.

so I've looked at other answers and tried typing code from those answers but I'm still confused where I should, A: attach the "camera swap" script and B: how I would get around the error of MonoBehavior. Also with the cameras I currently have them in a parent-child relationship b/c the create with Code live script for following the car was not working for me.

here is my script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class cameraswap : MonoBehaviour
 {
     public Camera camera;
     public Camera camera2;
     // Start is called before the first frame update
     void Start()
     {
         camera.enabled = true;
         camera2.enabled = false;
     }
 
     // Update is called once per frame
     void Update()
     {
         //This will toggle the enabled state of the two cameras between true and false each time
         if (Input.GetKeyUp(KeyCode.Return))
         {
             camera.enabled = !camera.enabled;
             camera2.enabled = !camera2.enabled;
         }
     }
 }
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Answer by Namey5 · Apr 02, 2020 at 12:47 AM

You can attach this script anywhere. Just drag each of your cameras into the camera slots and it should work when you push the enter key.

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Answer by GrayLightGames · Apr 02, 2020 at 01:04 AM

Organization-wise, it may be good to create an empty GameObject somewhere in your hierarchy, call it Camera Swapper or Camera Controller, and put the script there. I have an empty parent object where I put all my controller scripts to keep them organized and easy to find, but you can organize according to your preferences. What did you mean by "the error of MonoBehavior?"

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