Editor test runner makes unity hang
Hi, I'm having some trouble with the editor test runner making my unity hang for minutes at a time on tests that claim to take a fraction of a second. What's going on here? I tried profiling it but the profiler hangs too so I can't get any useful info from that. I also wrote a little bash script to kill unity, run the tests, print the results to the console and restart unity but this is not really ideal as I can't stick in breakpoints in my Visual Studio among other things. Can I have some help please?
Answer by Tomek-Paszek · Mar 10, 2017 at 09:59 AM
Please submit a bug report with the test that is causing you troubles and we'll give it a look.
I've narrowed the problem down to a plugin we were using that causes some of the issue but not all. I have created a bug report. Basically all we believe that the bug with unity is is falsely reporting that a unit test is successful or unsuccessful when the reverse is true i.e. fails to update the little tick mark.
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