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Question by emrl · May 18, 2020 at 06:21 AM · logging

How to run hook-up script for logging after crash/restart game

Hi all,

For a Unity game project I am using the internal debugging functionality. What I have experienced is that when you restart your game (maybe after a crash); the temporary written log outputs will be rewritten by new files. So I want to move/copy the log files to another "Log" folder created by me to save history logs. I just want to know how I can find a trigger point in that case for my script (hook-up).

Note: I am new to Unity

Kind regards, Erhan

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