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Question by noahameister · Jun 30, 2019 at 09:45 AM · gameenemydamagehealth

How to make my enemies damage player?

I am trying to get it so that on collision, enemies will deal damage to player. here is my player health script

public class playerhealth : MonoBehaviour {

 public int health = 100;

 public GameObject deathEffect;

 public void PlayerDamage(int damage)
 
 {
     health -= damage;

     if (health <= 0)
     {
         Die();
     }


 }

 void Die()

 {
     Instantiate(deathEffect, transform.position, Quaternion.identity);
     Destroy(gameObject);
 }

}

and this is my enemy script:

public class Enemy : MonoBehaviour { public int health = 100;

 public int Enemydamage = 10;

 public GameObject deathEffect;

 public void TakeDamage(int damage)

 {
     health -= damage;

     if (health <= 0)
     {
         Die();
     }


 }
 

 void Die()

 {
     Instantiate(deathEffect, transform.position, Quaternion.identity);
     Destroy(gameObject);
 }


 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.transform.tag == ("Player"))//Player
     {
         collision.GetComponent<playerhealth>().PlayerDamage(Enemydamage);
     }
 }
 

}

Help ples, player too invincible

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