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Question by RyanW99 · Mar 30, 2019 at 09:09 PM · gamehealth

How can i increase enemies health over time?

I currently have a game where I spawn in 5 hoardes of enemies every 10 seconds. However, they do not get stronger as time goes on. How would I achieve this?

 public const float maxHealth = 100;
 public float currentHealth = maxHealth;

I was thinking I could just call the script from the spawner and multiply the maxHealth by a multiplier and be done with it. I can't figure out a work around. Any help would be appreciated..

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Answer by powernocx · Mar 30, 2019 at 10:27 PM

 public double HPs = 200;

 void Update () {

     HPs = HPs + 0.01;
     
 }

is that the right answer ?

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