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Can you add animations from one rigged character to another using Mecanim?
I have 2 rigged models, character 1 has great animation, character 2 is rigged, but the animations aren't too good. Can I add the animations from character 1 to character 2 using Mecanim?
Any info on this would be great, thanks in advance.
So I'm assu$$anonymous$$g this isn't an easy question to to be answered? I have tried applying animations to character 2 from character 1 I can't seem to get it to work. If you can apply animations to blank rigged models, such as the robot $$anonymous$$yle from the AS, then shouldn't I be able to mix animations from various rigged characters?
Answer by Ryan-Gatts · Nov 07, 2013 at 07:13 PM
As long as they have a roughly equivalent skeleton, you can.
Answer by Ryan-Gatts · Nov 07, 2013 at 07:14 PM
As long as they have a roughly equivalent skeleton, you can.
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