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Question by yesimarobot · May 14, 2010 at 01:48 PM · lookatrotatearoundorbit

Rotate Around and Look At Problem

I'm using the following code to get prototype for moving an object around a spherical object and keeping the object perpendicular to the sphere.

var speed = 100.0; var planet : Transform;

function Update () { var x = Input.GetAxis("Horizontal") Time.deltaTime speed *-1; transform.RotateAround(Vector3(0, -512, 0), Vector3.forward, x); transform.LookAt(planet); }

The result is sort of working. I see the following behavior when the object orbiting crosses the halfway point of the sphere. It rotates 180 on the z axis.

alt text

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Answer by Paulo-Henrique025 · Apr 14, 2011 at 09:00 PM

Try this

LookAt(planet,Vector3(0,0,1));

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