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Question by Julian-Glenn · Jan 20, 2012 at 07:16 PM · iosin-app-purchasesubscription

Unlock full version in-app purchase iOS

Folks,

I need to set-up a way to unlock the full version of an app, but do not want them to actually download anything. Basically when the transaction goes through a button will become enabled that gives access to the rest of the app. What's the best way to do this? A subscription? Any other method seems to require uploading an actual binary.

Thanks heaps. /Julian

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Answer by Thom Denick · Jan 20, 2012 at 09:49 PM

Hi Julian,

I'm not sure what you mean by uploading an actual binary to be associated with your unlockable content. I don't think that's even possible in the iTunes store. What I did in my game (For content that will be permanently unlocked) I just created a simple variable in PlayerPrefs that indicated whether the extra content was unlocked or not. When the person purchases the content, that variable is changed to reflect the purchase. This variable is checked before drawing any of the locked GUI elements, and if it's been unlocked, the GUI is drawn to show access to the locked content.

The caveat with doing this is, that I believe it's possible to hack PlayerPrefs data. Since any vaguely popular app is likely to get torrented the day it's released anyway, I didn't see the point of worrying too much about it.

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avatar image Julian-Glenn · Jan 20, 2012 at 10:43 PM 0
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Smorpheus, When in iTunes connect it expects to to upload a binary (for the purchase, with a unique app id) to accompany the new app version. That's why I was wondering if the trick is to then choose a non-expiring subscription as the in-app purchase type. I got the Obj-C/Unity side covered just wondering wtf to select at iTunes Connect. Like I said I don't want to have the user actually download anything - just a purchase$$anonymous$$ade sent back from the app store.

avatar image Thom Denick · Jan 20, 2012 at 11:08 PM 0
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I have an app in the store that does not currently have an In-App Purchase. When I go to: "$$anonymous$$anage In-App Purchases" then "Create New" then "Non-Consumable" I don't get any option to upload a Binary. All I see is "Screenshot For Review", "Add Language", etc. No binary required. Are you doing something different? You are required to update your binary but that's just because Apple assumes you needed to make changes to your Binary to handle the In-App purchase. This isn't a seperate binary from your main App binary.

avatar image Julian-Glenn · Jan 20, 2012 at 11:40 PM 0
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iTune Connect says "Once your binary has been uploaded and your first In-App Purchase has been submitted for review, ..." So you have to upload your apps binary and... What do I submit for review? a concept? I thought they were expecting an actual blah.mycompany.appid upload?

avatar image Thom Denick · Jan 21, 2012 at 12:56 AM 0
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All they look at in the IAP review is a screenshot of the App Unlock, your unlock description, etc. They do not review any binary specific to the IAP, but they may try to unlock your IAP from your main binary. It all gets reviewed together, you don't submit any kind of extra binary for In-App purchases.

avatar image Julian-Glenn · Jan 21, 2012 at 01:11 AM 0
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Thanks. brother. Just wasn't sure and I figured one of the crowd would would know the score. TY much :)

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