Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Padawan · Jun 06, 2014 at 05:21 PM · 2dscoresystempickupstars

Staring system, problem...

Hi, there! I want to create a staring/scoring system... However i have yet done on the scoring site, i only need a little help on the staring system. (Like in angry birds) So i have this script and it works great until i reach more point then it's needed on the 2 stars part. If i have more point then the 2 stars part section was written then it counts it as 1 and 2, if there is more point then 3 stars, then it counts 1, 2, and 3. I only need one of them if another has been reached because want it to use as a texture enabler. So i just want it to switch to the other section 1 to 2 stars and not count 1 and 2 all the time, just one of them. Here is the code:

 #pragma strict
 
 function Update(){
     if(ScoreSystem.myScore > 400){
     Debug.Log("3 Stars");
     }
     if(ScoreSystem.myScore > 200){
     Debug.Log("2 Stars");
     }
     if(ScoreSystem.myScore > 0){
     Debug.Log("1 Stars");
     }
 }

I hope i was clear! Thanks in advance for the answers!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by PouletFrit · Jun 06, 2014 at 05:41 PM

Since you have 3 if, they will all be considered, update will test each of them.

You need to use

 #pragma strict

 function Update() {
     // First let's check if score is > 400
     if (ScoreSystem.myScore > 400) {
         // Yes, execute this code and exit
         Debug.Log("3 Stars");

     // No, then check if score is > 200
     } else if (ScoreSystem.myScore > 200) {
         // Yes, execute this code and exit
         Debug.Log("2 Stars");

     // No, then check if score is > 0
     } else if (ScoreSystem.myScore > 0) {
         // Yes, execute this code and exit
         Debug.Log("1 Stars");
     }
 }

So it will test your condition one after one, but only execute the code inside the bracket of the first condition that is true and will quit without testing the others conditions

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Lazdude17 · Jun 06, 2014 at 06:01 PM

If you get 500 points then the update function will run through and say

500 is greater than 400 so you get 3 stars,

500 is greater than 200 so you get 2 stars,

500 is greater than 0 so you get 1 star

You have to make so you can only get one score from your points.

 #pragma strict
  
 function Update(){
     if(ScoreSystem.myScore > 400)
     {
         Debug.Log("3 Stars");
     }
     if(ScoreSystem.myScore < 400)
     {
         if(ScoreSystem.myScore < 200)
         {
             Debug.Log("1 Stars");
         }
         else
         {
             Debug.Log("2 Stars");
         }
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Pickup Counter Script 2 Answers

How to show score after enemy death.,How to show score after the death of the enemy. 1 Answer

Scoresystem wont function correctly 0 Answers

Shooting style like enter the dungeon 0 Answers

Why won't the Score reset? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges