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Question by ckfinite · May 20, 2012 at 11:49 PM · collisionspherephysx

Non-PhysX sphere - AABB intersections

I am working on implementing a terrain system that uses AABB-sphere collisions to determine LOD levels. However, I would rather not handle this through PhysX, as it could cause problems with other areas of the game. Is there a built-in way to do this?

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