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Question by Velvara · Sep 28, 2021 at 04:06 AM · programmingscripting beginner

How do I acess a volume's Weight value from a script?

I have a bunch of global volumes in a scene that contain a different postprocessing profile each. I would like to smoothly transition between them by modifying their Weight values by script(using an animation curve for timing). I tried declaring them by using "public Volume volume" because that's where the Weight value is, but when i try to assign the volume from the scene to the script, it doesn't accept it. I don't actually care about the postprocessing preset, as the only value I wish to change is the volume's weight. What would be the best way to do this? or am i doing something wrong?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine.Rendering;
 using UnityEngine.Rendering.Universal;
 using UnityEngine;
 
 public class LightingPresets : ScriptableObject
 {
     public Volume volume;
     public AnimationCurve volumeWeight;
 }

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