how to instantiate a prefabs that move upward on update function and get the transform position of that moving prefab
I have four game object that moves upward on update function. Normally, I am able to get the transform position of that four moving game object. But when I make prefab of that four game object and instantiate it, then I am failed to get the transform position of that four moving prefab.
class for moving object.. this class is attached to four game object
 void Update()
 {
             Vector3 position = this.transform.position;
         position.y=position.y+(Time.deltaTime*mySpeed);
         this.transform.position = position;
 }
class for instantiating prefab
 void Start()
 {                    
                     Instantiate (indi1);
             Instantiate (indi2);
             Instantiate (indi3);
             Instantiate (indi4);
 
 }
class for getting the game object of the prefab..
 [SerializeField]
 Transform indicator1;
 [SerializeField]
 Transform indicator2;
 [SerializeField]
 Transform indicator3;
 [SerializeField]
 Transform indicator4;
 
 void Update()
 {
    vector3 pos1=indicator1.transform.position;
  Debug.Log(" Position is "+pos1);
 }
//unable to get position of the prefab from above class
error : MissingReferenceException: The variable indicator1 of moveCar1F doesn't exist anymore.
Your answer
 
 
             Follow this Question
Related Questions
How to stop movement script on void start and resume after. 0 Answers
How do I enable/disable components in a prefab from another script? 1 Answer
Giving different values to cloned prefabs with the same script. 1 Answer
My movement script is not moving my 2D object 2 Answers
Special movement for game 1 Answer
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                