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Question by OmerDoron · Feb 13, 2017 at 04:35 AM · gameobjectcollidernot workingcodepagecheck

This only works for 1 object!

Following script is attached to every gameObject in scene that i would like to interact with. When I look at one cube code is working, and when looking at the other one, it does ABSOLUTLY NOTHING! what have I done wrong? (I did not forget to attach the script to both gameobjects...)

using UnityEngine; using System.Collections; using UnityEngine.UI;

 public class CheckIfInteractable : MonoBehaviour {
 
     public float interactionDistance = 2f;
     Text descriptionText;
 
     void Awake()
     {
         descriptionText = GameObject.Find ("DescriptionText").GetComponent<Text> ();
     }
 
     void Update()
     {
         if (Check (GetComponent<Collider>(),interactionDistance)) 
         {
             descriptionText.text = gameObject.name;
         }
         else
         {
             descriptionText.text = null;
         }
     }
         
     private bool Check (Collider col, float interactionDistance)
     {
         int x = Screen.width / 2;
         int y = Screen.height / 2;
         Ray ray = Camera.main.ScreenPointToRay (new Vector3 (x, y));
         RaycastHit hit;
         if (col.Raycast (ray, out hit, interactionDistance))
             return true;
         return false;
     }
 }
     
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Answer by jdean300 · Feb 13, 2017 at 04:37 AM

The problem is that Cube 1 is setting the descriptionText to null every frame and overwriting any updates the other cubes make to the text. This simple fix should work:

 bool wasShown = false;
 void Update()
      {
          if (Check (GetComponent<Collider>(),interactionDistance)) 
          {
              descriptionText.text = gameObject.name;
              wasShown = true;
          }
          else if (wasShown == true)
          {
              wasShown = false;
              descriptionText.text = null;
          }
      }
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avatar image OmerDoron · Feb 13, 2017 at 12:06 PM 0
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Thanks alot! I did not realize that, much appreciated!

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