Lighting is reversed on one object
New to Unity so I apologize in advance if this is a noob problem. I've imported a character from Blender. I'm having a problem where one of the parts (the body) is reflecting light differently than everything else. For this part, it looks as if the light is coming from the opposite side of the mesh, and therefore the side that's darker on all the other body parts is lighter on this object, it also looks like the light is coming from the bottom insted of the top. I've looked at different forums and tried the different solutions from there, but nothing works.
In Unity I've tried:
calculating the normals and tangents insted of importing them.
In Blender I've tried:
flipping the normals,
recalculatet the normals outside.
recalculatet the normals inside.
clear custom split normals data, and createt custom split normals data.
Unwrapping using the lightway pack.
Rescaling the Mesh with Ctrl + A
When I tried to bake a texture map of this body part, it also comes out looking reversed.
none of my other models do this.
Here are some pictures of my problem:
The model looks normal in Blender
In Unity I've got the reversed lighting problem
Hope someone can help me. Best regards Ivan
Answer by Ivan-Pedersen · Apr 22, 2021 at 09:55 PM
Also here is a picture of the weird texture map i get in blender, when I try to bake the texture map.
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