Question by
RachaelBerk · Nov 09, 2018 at 10:04 PM ·
charactercontrollerjumpjumpingground detectionhit detection
Detecting the instant my character lands vs isGrounded
I want to play an impact/landing animation when my character lands on the ground after jumping or falling. I can detect when he is constantly on the ground plane with controller.isGrounded, and whether he hit something in the air with collision flags, but neither of those (as far as my basic knowledge goes) will work for detecting the moment when he lands back on the ground after being in the air.
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