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Question by MrAwesome343 · Jun 18, 2016 at 07:31 PM · uimovementbuttonmobileevent triggering

Move the player by holding a UI Button?

I'm trying to make it so you can move the player with a UI Button, but it will only work for every time I press the button. How can I make is so the player moves WHILE I press the button, not WHEN I press the button? I also have an event trigger with Update Selected attached to the button.

  public float speed;
 
     public void moveRight()
     {
         if (Input.touchCount > 0)
         {
             Touch touch = Input.GetTouch(0);
 
             switch (touch.phase)
             {
                 case TouchPhase.Began:
                     float moveRight = (Time.deltaTime * speed);
                     transform.Translate(moveRight, 0, 0);
                     break;
 
                 case TouchPhase.Ended:
                     transform.Translate(0, 0, 0);
                     break;
             }
         }
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Answer by KuR5 · Jun 21, 2016 at 07:58 AM

Hello,

Find the attached demo and you will have the solution. Let me know if any regards.


moveplayerwhileholdingbuttonunitypackage.zip (10.9 kB)
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avatar image MrAwesome343 · Jun 22, 2016 at 02:22 AM 0
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Sorry, I meant to get rid of this. I figured out how to get it to work

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