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Question by Der_Kevin · Dec 13, 2015 at 04:47 PM · rotationtransformcopy

copy only Y axis rotation of an object?

Hey. i want to copy the rotation of an object (master) i thought it would work like this:

 using UnityEngine;
 using System.Collections;
 
 public class copyrotation_x : MonoBehaviour {
     
     public GameObject master;
 
     void Update () {
 
         transform.rotation = Quaternion.Euler(transform.rotation.x, master.transform.rotation.y, transform.rotation.x);
 
     }
 }

but somehow it doesent copy the rotation? could you tell me why? thanks!

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Answer by OncaLupe · Dec 14, 2015 at 12:19 AM

rotation is a Quaternion, which has 4 elements (x, y, z, w), however they do not correspond to the (x, y, z) of normal 3-axis Euler angles. You need to use rotation.eulerAngles.x to get the values you want.

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