Unity shaders/materials outside unity enviroment,Unity object export with shaders from shadergraph
Hi there, is it possible to export .fbx file from unity with materials that are using shaders made in unity shader graph. In this certain scenario, I need to load my .fbx file with materials made in unity enviroment trough Google Screen viewer. Is it possible to somehow export unity materials with .fbx or I need to rewrite shaders in GLSL(I tried to view generated code from unity shader graph but it isnt working). Or is there some other workaround?
Cheers!,Hi there, I need to export my .fbx file with unity shaders from shader graph(unlit). Is it possible to export model with materials in unity so when I load it i.e. in Google Screen view, all materials are same as in unity or those materials/shaders cant live outside unity. If that, do I need to rewrite shaders il GLSL or is there another workaround?
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