iOS: Handheld.PlayFullScreenMovie with FullScreenMovieScalingMode as AspectFill does not scale as expected
I'm trying to play full screen movie on iOS using Handheld.PlayFullScreenMovie
with AspectFill
in order to get the movie scaled as the documentation explain that "Content at the edges of the larger of the two dimensions is clipped so that the other dimension fits the screen exactly. The aspect ratio of the movie is preserved."
The movie scaled as AspectFit
NOT AspectFill
. Anyway, this works on Android as expected.
I'm using Unity 5.3.2f1. Please give me any suggestion.
Answer by Nikovich · May 03, 2016 at 09:12 PM
I am experiencing the same issue with it filling properly on Android and not filling properly on iOS, but fitting. Also, the color is not work as intended either. It is always loading from black regardless of what color I choose. Apps built in older versions of Unity (4.6 and below) have worked as intended.
Your answer
Follow this Question
Related Questions
Handheld.PlayFullScreenMovie method always returning true for iOS on Unity 5.3.1 1 Answer
Monodevelop / VS not listing iOS device 0 Answers
how to build project in unity for IOS platform? 0 Answers
Unity 5 Scroll View Jitter in iOS 9 0 Answers
Please Help !!!!!! Baked lightmaps does not work with asset bundle on Ios and Android builds 1 Answer