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Question by gaia2222 · Jun 05, 2020 at 09:41 AM · scriptableobjectstaticstartcoroutine

Can I active some static function in ScriptableObject?

     public abstract class Enemy_Skill : ScriptableObject
     {
     public float aBaseCoolDown = 1f;
     public abstract void TriggerSkill(Transform t, Vector3 dir);
     }
 
     [CreateAssetMenu(menuName = "Enemy_Skill/basic_attack")]
     public class basic_attack : Enemy_Skill
     {
     public override void TriggerSkill(Transform t, Vector3 mousePos)
     {
         //StopCoroutine(some static function,Skill(1f,5,));
     }
 }
 
 
     public class test :MonoBehaviour
     {
         public static IEnumerator Skill(float time, int x)
         {
             int counter= new int();
             counter = 0;
             while (counter < x)
             {
                 //doing something
                 yield return new WaitForSeconds(time);
                 counter++;
             }
     }

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