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Question by MorphingDragon · Jun 14, 2013 at 03:10 PM · scenemanagertransitions

Does Unity have an equivalent to CCDirector?

In Cocos2D there's something a class called CCDirector which will manage the active scene, push/pop/replace scenes, scene transitions etc. Is there an analogous class in Unity that will manage a scene stack or will I have to implement my own? I know its trivial but the more code I write the more I have to bug test. ;)

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avatar image DannyB · Jun 14, 2013 at 04:12 PM 0
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As far as I know, there is no such built in class. I have my own Director class to handle such transitions and game state. What are the specific CCDirector features you are missing?

avatar image MorphingDragon · Jun 15, 2013 at 02:39 AM 0
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What I really only need is a way to transition between scenes and to push/pop a scene for the pause menu.

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Answer by DannyB · Jun 15, 2013 at 07:42 AM

Unity does not have an equivalent built in concept, you would have to roll your own Director.

  • For motion transitions you would probably move the camera or the root of all your objects (depending on the situation).

  • For fade transitions you would probably animate the alpha of an overlay.

  • For pause menu, instead of giving it its own scene, you can create a prefab and have the Director instantiate it on pause.

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