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Question by ic3t3a2000 · Dec 15, 2012 at 02:44 PM · instantiateparentchildcamera.main

Instantiate a game object in array then change parent

I am using a mouse click to instantiate random game objects using an array. But I want these objects to have the parent to be Main Camera. I can't seem to get the transfrom.parent code correct. The objects just spawn as clones with no parent. Below is my code.

 var respawnPrefab : GameObject;
 var respawnPrefab1 : GameObject;
 var respawnPrefab2 : GameObject;
 var respawn : GameObject;
 //var loopHandle : boolean = true;
 var wanttobeparent : GameObject;
 
 
 function Start()
 {
     
     if (respawn==null) 
         respawn = GameObject.FindWithTag ("Respawn");
 }
 
 function Update()
 {
 
 var objs = new GameObject[3];
 
 objs[0] = respawnPrefab;
 objs[1] = respawnPrefab1;
 objs[2] = respawnPrefab2;
 
 
 if (Input.GetKeyDown (KeyCode.Mouse0))
     { 
      
      GameObject go = Instantiate(objs[(Random.Range(0, objs.Length))], respawn.transform.position, respawn.transform.rotation) as GameObject;
      go.transform.parent = Camera.main.transform;
      
     }
 }
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Answer by fafase · Dec 15, 2012 at 02:58 PM

I think you are mixing UnityScript and C#: this is C# or at least I have never seen it for UnityScript and it doe snot work for me:

  GameObject go = Instantiate(objs[(Random.Range(0, objs.Length))], respawn.transform.position, respawn.transform.rotation) as GameObject;

This works for me:

 var obj = Instantiate(objs[(Random.Range(0, objs.Length))], respawn.transform.position, respawn.transform.rotation);
 obj.transform.parent = Camera.main.transform;
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avatar image Fattie · Dec 15, 2012 at 03:09 PM 0
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ah! lol of course

avatar image Fattie · Dec 15, 2012 at 11:19 PM 0
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