Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by mehrzadb · Nov 01, 2017 at 03:36 PM · android buildsdkpackageerror build

Android Build Fails

I have tried the following solutions which did not help at all.


http://answers.unity3d.com/questions/760989/failed-to-re-package-resources-2.html

http://answers.unity3d.com/questions/1309943/android-build-error-failed-to-re-package-resources-1.html

http://answers.unity3d.com/questions/1074000/unity-5-android-build-failed-to-re-package-resourc.html


These solutions are some out dated and I cannot find the XML files located in SDK folder. And I have also tried removing SDK and reinstalling it back on the same PC. I am still getting the following as an error message. Can anyone help?

 CommandInvokationFailure: Failed to re-package resources.
 C:\Users\mehrzadb\AppData\Local\Android\Sdk\build-tools\25.0.2\aapt.exe package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I "C:/Users/mehrzadb/AppData/Local/Android/Sdk\platforms\android-21\android.jar" -F bin/resources.ap_ --extra-packages com.google.unity.ads:com.google.android.gms.ads.impl:com.google.android.gms.ads:com.google.android.gms:com.google.android.gms.gass:android.support.compat:android.support.coreui:android.support.coreutils:android.support.fragment:android.support.mediacompat:android.support.v4 -S "C:\Users\mehrzadb\Documents\My Little Submarine\Temp\StagingArea\android-libraries\play-services-ads-11.2.2\res" -S "C:\Users\mehrzadb\Documents\My Little Submarine\Temp\StagingArea\android-libraries\play-services-ads-lite-11.2.2\res" -S "C:\Users\mehrzadb\Documents\My Little Submarine\Temp\StagingArea\android-libraries\play-services-basement-11.2.2\res" -S "C:\Users\mehrzadb\Documents\My Little Submarine\Temp\StagingArea\android-libraries\play-services-gass-11.2.2\res" -S "C:\Users\mehrzadb\Documents\My Little Submarine\Temp\StagingArea\android-libraries\support-compat-25.2.0\res" -S "C:\Users\mehrzadb\Documents\My Little Submarine\Temp\StagingArea\android-libraries\support-core-ui-25.2.0\res" -S "C:\Users\mehrzadb\Documents\My Little Submarine\Temp\StagingArea\android-libraries\support-core-utils-25.2.0\res" -S "C:\Users\mehrzadb\Documents\My Little Submarine\Temp\StagingArea\android-libraries\support-fragment-25.2.0\res" -S "C:\Users\mehrzadb\Documents\My Little Submarine\Temp\StagingArea\android-libraries\support-media-compat-25.2.0\res" -S "C:\Users\mehrzadb\Documents\My Little Submarine\Temp\StagingArea\android-libraries\support-v4-25.2.0\res"
 
 stderr[
 AndroidManifest.xml:9: error: Error: String types not allowed (at 'configChanges' with value 'mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density').
 
 ]
 stdout[
 Configurations:
  (default)
 
 Files:
   AndroidManifest.xml
     Src: () AndroidManifest.xml
 
 Resource Dirs:
 Including resources from package: C:\Users\mehrzadb\AppData\Local\Android\Sdk\platforms\android-21\android.jar
 applyFileOverlay for drawable
 trying overlaySet Key=app_banner.png
 trying overlaySet Key=app_icon.png
 applyFileOverlay for layout
 applyFileOverlay for anim
 applyFileOverlay for animator
 applyFileOverlay for interpolator
 applyFileOverlay for transition
 applyFileOverlay for xml
 applyFileOverlay for raw
 applyFileOverlay for color
 applyFileOverlay for menu
 applyFileOverlay for mipmap
 Processing image: res\drawable-xhdpi\app_banner.png
 Processing image: res\drawable-ldpi\app_icon.png
 Processing image: res\drawable-mdpi\app_icon.png
 Processing image: res\drawable-hdpi\app_icon.png
     (processed image res\drawable-ldpi\app_icon.png: 93% size of source)
 Processing image: res\drawable-xhdpi\app_icon.png
     (processed image res\drawable-mdpi\app_icon.png: 88% size of source)
 Processing image: res\drawable-xxhdpi\app_icon.png
     (processed image res\drawable-hdpi\app_icon.png: 89% size of source)
 Processing image: res\drawable-xxxhdpi\app_icon.png
     (processed image res\drawable-xhdpi\app_icon.png: 88% size of source)
     (processed image res\drawable-xhdpi\app_banner.png: 93% size of source)
     (processed image res\drawable-xxhdpi\app_icon.png: 90% size of source)
     (processed image res\drawable-xxxhdpi\app_icon.png: 90% size of source)
     (new resource id app_banner from xhdpi-v4\drawable\app_banner.png #generated)
     (new resource id app_icon from ldpi-v4\drawable\app_icon.png #generated)
     (new resource id app_icon from mdpi-v4\drawable\app_icon.png #generated)
     (new resource id app_icon from hdpi-v4\drawable\app_icon.png #generated)
     (new resource id app_icon from xhdpi-v4\drawable\app_icon.png #generated)
     (new resource id app_icon from xxhdpi-v4\drawable\app_icon.png #generated)
     (new resource id app_icon from xxxhdpi-v4\drawable\app_icon.png #generated)
 ]
 exit code: 1
 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
 UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
 UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg)
 UnityEditor.Android.PostProcessor.Tasks.BuildResources.CompileResources (UnityEditor.Android.PostProcessor.PostProcessorContext context)
 UnityEditor.Android.PostProcessor.Tasks.BuildResources.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
 UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)


 Error building Player: 2 errors


 Build completed with a result of 'Failed'


 UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
   at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00207] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172 
   at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83 
 




Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

72 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

apk re-packaging build error 0 Answers

can`t build my android project. Please HELP 0 Answers

I got This error when i was trind to build a apk file in unity plz Help,I was trying to build a apk and then i got this error plz Help 0 Answers

Error building Player: CommandInvokationFailure: Unable to list target platforms.,,CommandInvokationFailure: Unable to list target platforms. 0 Answers

failed to re-package resources after importing facebook-unity-sdk-7.6.0 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges