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Properties of Artificail Intellegence in Unity Game Engine
Hello Guys!
I am going to write thesis of this topic : Properties of Artificail Intellegence in Unity Game Engine or something like that. Please write a better topic name if you have your own mind.
Tracking the AI in Unity. I noticed different type of using the AI. For example:
Storytelling
Algorithm in C#
Using a ML agents
Using a TenserFlow, another libraries. Or using the Python
So generally different game will implement of each AI in unity. My goal of thesis is investingating the strogest and weakness side of it( How to proper I can call ?).
So my question is: Is it good structure or idea? and If You have any suggestion, please write it :)
Thanks!
Since i write my own thesis using unity ml agents atm i'd suggest 2 things: Do not only specify on Unity but write a thesis on properties of ais in games in general. Or on the applicability of machine learning in general.
Also please don't misspell intelligence and artificial in your title.
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